Description
“Spacetime rifts” appear across the board. When your dart enters a rift, it exits from another, altering its original trajectory and speed. You must utilize these rifts as “portals” to hit targets via highly unconventional paths. This spatial-folding mechanic revolutionizes the aiming experience, completely breaking the constraints of linear thinking.
Gameplay and Skill Sets:
You must choose which rift to enter and which one to exit from. The “Rift Stabilizer” skill displays the precise exit coordinates after teleportation, while “Phase Adjustment” allows you to modify the dart’s speed multiplier (accelerating or decelerating) after it passes through a rift. The “Rift Weaving” skill allows you to temporarily create a new rift entrance.
Level Overview (Stages 4001–4800):
Initially, there is only one pair of stationary rifts. At Stage 4500, three pairs of rifts appear, and the exits rotate. Beyond Stage 5100, the rifts absorb energy from the dart, altering its weight. After Stage 6000, you must pass the dart through rifts multiple times to accumulate “Spacetime Energy” in order to destroy the target’s shield. At Stage 8000, the rifts themselves move, requiring you to calculate trajectories involving moving teleporters.





