Description
A sci-fi-themed energy charging game. Each sector on the board is an “energy node” with an energy level (charge) that constantly depletes. You must hit the nodes with darts to “charge” them. Once fully charged, a node overflows with energy, transmitting it via conduits to the central core. You clear the level when the core reaches 100% energy. The game requires strategic resource management, prioritizing nodes that are close to running out of power.
Gameplay and Skill Set:
You must monitor the charge percentages of multiple nodes. The “Energy Siphon” skill allows you to transfer charge from one node to another; “Overload Protection” prevents fully charged nodes from exploding due to excessive hits. The “Chain Lightning” skill enables a fully charged node to discharge energy to surrounding nodes, allowing for simultaneous charging. Level Overview (Levels 4001–4800):
There are only 3 nodes initially. This increases to 6 nodes at Level 4500. At Level 5000, energy loss (wire resistance) occurs between nodes. Beyond Level 5800, the core emits interference waves that reduce the power levels of all nodes. At Level 7400, you must charge a floating energy orb within a nebula filled with traps.





